![]() ![]() Factories on planets which produce additional resources.Hire starship crew, manage crew relations, keep them happy, prevent mutiny.Capture, take control of a planet and it's industrial output.Escape pod when ship out of fuel or loses a battle.Distress call when ship out of fuel, or:.Planet stardocks with ship upgrades, buy/sell new ships, ship repairs, etc.Captain skills progression, stats, leveling up, etc.Interaction with other ships, including trade, missions, battle, piracy, capture, etc. ![]() Choose your own starting civilization and ship, captain name, ship color, etc.The beta will be available for testing on Web, Android, Desktop, and Windows 10 at first, with an iOS release coming once the game is further along.Ĭurrent To-Do List (in no particular order): The purpose of this early beta is to get feedback and suggestions on where to take the game, and also to guage interest so I can know how much time to put into development. I have decided that this would be better off as a stand-alone game. I want to say up front though, that there are no plans to tie My Starship in to the My Colony server. I will also keep this post updated with my current plans/to-do/progress list. The purpose of this thread is to take comments and suggestions of things to add to the game. The game is currently in a very early beta state, and as of yet, there is still not much to do. You can find up to date download links at the following address, or try the game on the Ape Apps Launcher. The game map, planets, missions, and interplanetary relations are all procedurally generated, and no two playthroughs will ever be the same. In My Starship, you captain a ship and must make money by conducting favorable trades between colonies and by going on missions for the various planetary governments. I have started putting together an early concept for a new game I have been thinking about for a few years now called My Starship, which is loosely modeled on an old Android game I used to play called Star Traders RPG. ![]()
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